How to Create and Render Realistic Vehicles with Madcar Plugin 3ds Max 2010 22
Madcar Plugin 3ds Max 2010 22: A Powerful Tool for Vehicle Rigging and Animation
If you are looking for a way to create realistic and dynamic vehicles in your 3D projects, you might want to check out Madcar Plugin 3ds Max 2010 22. This is a plug-in that works with Autodesk's popular software for quick rigging of wheeled vehicles and their animations by simulating the control. In this article, we will introduce you to the features and benefits of Madcar Plugin, show you how to use it, and give you some tips and tricks to make the most out of it.
Madcar Plugin 3ds Max 2010 22
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What is Madcar Plugin 3ds Max 2010 22?
Madcar Plugin is a plug-in developed by iCube R&D Group, a company that specializes in creating tools and solutions for computer graphics. It is designed to help you create realistic and dynamic vehicles in your scenes, such as cars, trucks, motorcycles, bicycles, or even tanks. You can rig any vehicle with any number of wheels and any arrangement of them, including motorcycles. You can also add any number of trailers to your vehicle. Madcar Plugin allows you to simulate the motion and behavior of your vehicle by using keyboard, joystick, game controller, or steering wheel. You can also set up your vehicle to follow a path or an object. You can animate your vehicle in real time and record the animation as keyframes. You can also render your vehicle with realistic tire marks on the ground using a procedural map that works with V-Ray.
Features and benefits of Madcar Plugin
Some of the features and benefits of using Madcar Plugin are:
It is easy to use and intuitive. You can create a vehicle with just a few clicks and adjust its parameters as you wish.
It is flexible and versatile. You can rig any vehicle with any number of wheels and any arrangement of them, including motorcycles. You can also add any number of trailers to your vehicle.
It is realistic and dynamic. You can simulate the motion and behavior of your vehicle by using keyboard, joystick, game controller, or steering wheel. You can also set up your vehicle to follow a path or an object. You can animate your vehicle in real time and record the animation as keyframes.
It is compatible and efficient. You can render your vehicle with realistic tire marks on the ground using a procedural map that works with V-Ray. You can also use network or distributed rendering to speed up the process.
System requirements and installation of Madcar Plugin
To use Madcar Plugin, you need to have the following:To use Madcar Plugin, you need to have the following system requirements:
3ds Max versions
3ds Max Design
Tire marks
OS
Other
2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022, 2023
All
Require V-Ray
Windows XP, Windows Vista, Windows 7, 8, 10 all 32 and 64 bit
Microsoft Visual C++ 2010 Redistributable Package (included in installer)
To install Madcar Plugin, you need to follow these steps:
Download the Madcar.exe file from the official website or from other sources . Make sure you have the latest version of the plugin.
Run the Madcar.exe file with administrator rights and follow the instructions on the screen.
Register the plugin by running the MadcarRegistration32x.exe or MadcarRegistration64x.exe utility (for 32-bit or 64-bit systems accordingly) and choosing the hard disk to be linked with the Madcar license. Click the Get Your ID File button and save *.id file on your hard disk under any name you like. Send this file to mail@rendering.ru (or your reseller) and wait for the *.key license file to be sent back to you. Start again MadcarRegistrationХХx.exe utility and press the Apply Key File button. In the dialogue box select the *.key file you received. This completes the registration process .
If you want to use network or distributed rendering, you need to install the same file Madcar.exe on all render nodes involved in the rendering. You do not need to register them. You can also manually copy \\plugins\\MadCar.dlo to other render nodes .
Once installed, you can create a vehicle with Madcar Plugin from command panel: Create > Helpers > MadCar .
This is how you can install Madcar Plugin on your system and start using it for your vehicle rigging and animation projects. How to use Madcar Plugin 3ds Max 2010 22?
Now that you have installed Madcar Plugin on your system, you might be wondering how to use it to create and animate your vehicles. In this section, we will guide you through the basic steps of using Madcar Plugin, from creating a vehicle to rendering it with tire marks. We will also show you some screenshots and videos of the plugin in action.
Creating a vehicle with Madcar Plugin 3ds Max 2010 22
The first step of using Madcar Plugin is to create a vehicle with the following components: chassis, suspension, wheel, Madcar, and start position. You can create these components manually or use the presets and templates provided by the plugin. Here is how you can create a vehicle with Madcar Plugin:
Chassis
The chassis is the main body of your vehicle. You can use any 3D model of a vehicle as your chassis, or create one from scratch. You can also use the presets and templates provided by the plugin to create a chassis quickly. To create a chassis, follow these steps:
Select your 3D model of a vehicle or create one from scratch.
Go to Modify panel and add Edit Poly modifier to your model.
Select all polygons of your model and click Detach button. Name the detached object as Chassis.
Go to Hierarchy panel and click Affect Pivot Only button. Move the pivot point of your chassis to the center of mass of your vehicle. You can use Align tool or Snap tool to do this.
Go to Utilities panel and click Reset XForm button. This will reset the transformation of your chassis and prevent any errors in the simulation.
Go to Modify panel and add MadCarChassis modifier to your chassis. This will make your chassis ready for Madcar Plugin.
This is how you can create a chassis for your vehicle with Madcar Plugin. You can see an example of a chassis in the screenshot below:
Suspension
The suspension is the system that connects your wheels to your chassis and allows them to move up and down according to the terrain. You can use any 3D model of a suspension as your suspension, or create one from scratch. You can also use the presets and templates provided by the plugin to create a suspension quickly. To create a suspension, follow these steps:
Select your 3D model of a suspension or create one from scratch.
Go to Modify panel and add Edit Poly modifier to your model.
Select all polygons of your model and click Detach button. Name the detached object as Suspension.
Go to Hierarchy panel and click Affect Pivot Only button. Move the pivot point of your suspension to the center of rotation of your wheel. You can use Align tool or Snap tool to do this.
Go to Utilities panel and click Reset XForm button. This will reset the transformation of your suspension and prevent any errors in the simulation.
Go to Modify panel and add MadCarSuspension modifier to your suspension. This will make your suspension ready for Madcar Plugin.
This is how you can create a suspension for your vehicle with Madcar Plugin. You can see an example of a suspension in the screenshot below:
Wheel
The wheel is the part of your vehicle that touches the ground and allows it to move. You can use any 3D model of a wheel as your wheel, or create one from scratch. You can also use the presets and templates provided by the plugin to create a wheel quickly. To create a wheel, follow these steps:
Select your 3D model of a wheel or create one from scratch.
Go to Modify panel and add Edit Poly modifier to your model.
Select all polygons of your model and click Detach button. Name the detached object as Wheel.
Go to Hierarchy panel and click Affect Pivot Only button. Move the pivot point of your wheel to the center of rotation of your wheel. You can use Align tool or Snap tool to do this.
Go to Utilities panel and click Reset XForm button. This will reset the transformation of your wheel and prevent any errors in the simulation.
Go to Modify panel and add MadCarWheel modifier to your wheel. This will make your wheel ready for Madcar Plugin.
This is how you can create a wheel for your vehicle with Madcar Plugin. You can see an example of a wheel in the screenshot below:
Madcar
The Madcar is the main helper object that controls your vehicle. It is the core of Madcar Plugin and allows you to adjust the parameters of your vehicle, such as mass, power, steering, brakes, suspension, etc. It also allows you to simulate and animate your vehicle by using keyboard, joystick, game controller, or steering wheel. You can also set up your vehicle to follow a path or an object. To create a Madcar, follow these steps:
Go to Create panel > Helpers > MadCar and click MadCar button.
Click anywhere in the viewport to create a Madcar helper object.
Select the Madcar helper object and go to Modify panel.
Under Chassis section, click Pick Chassis button and select your chassis object.
Under Suspension section, click Pick Suspension button and select your suspension objects one by one.
Under Wheel section, click Pick Wheel button and select your wheel objects one by one.
Under Start Position section, click Pick Start Position button and select an object that defines the initial position and orientation of your vehicle. You can use any object for this purpose, such as a dummy or a point helper.
Adjust the parameters of your vehicle as you wish. You can use the presets and templates provided by the plugin to set the parameters quickly.
This is how you can create a Madcar for your vehicle with Madcar Plugin. You can see an example of a Madcar in the screenshot below:
Start Position
The start position is an object that defines the initial position and orientation of your vehicle. You can use any object for this purpose, such as a dummy or a point helper. You can also animate this object to change the position and orientation of your vehicle during the simulation. To create a start position, follow these steps:
Go to Create panel > Helpers > Dummy (or Point) and click Dummy (or Point) button.
Click anywhere in the viewport to create a dummy (or point) helper object.
Select the dummy (or point) helper object and go to Hierarchy panel.
Click Affect Pivot Only button and move the pivot point of your dummy (or point) helper object to the center of mass of your vehicle. You can use Align tool or Snap tool to do this.
Rotate the dummy (or point) helper object to match the orientation of your vehicle.
Select the Madcar helper object and go to Modify panel.
Under Start Position section, click Pick Start Position button and select your dummy (or point) helper object.
This is how you can create a start position for your vehicle with Madcar Plugin. You can see an example of a start position in the screenshot below:
This completes the creation of your vehicle with Madcar Plugin. You can now simulate and animate your This completes the creation of your vehicle with Madcar Plugin. You can now simulate and animate your vehicle with Madcar Plugin.
Simulating and animating a vehicle with Madcar Plugin 3ds Max 2010 22
The next step of using Madcar Plugin is to simulate and animate your vehicle with the plugin. You can do this by using keyboard, joystick, game controller, or steering wheel to control your vehicle. You can also set up your vehicle to follow a path or an object. You can animate your vehicle in real time and record the animation as keyframes. To simulate and animate your vehicle with Madcar Plugin, follow these steps:
Drive mode
The drive mode is the default mode of Madcar Plugin that allows you to control your vehicle by using keyboard, joystick, game controller, or steering wheel. To use the drive mode, follow these steps:
Select the Madcar helper object and go to Modify panel.
Under Control section, choose the input device you want to use to control your vehicle. You can use Keyboard, Joystick, Game Controller, or Steering Wheel. You can also adjust the sensitivity and inversion of the input device.
Under Simulation section, click Start button to start the simulation. You can also adjust the simulation speed and quality.
Use the input device to control your vehicle. You can use the following keys or buttons to control your vehicle :
W or Up Arrow: Accelerate
S or Down Arrow: Brake
A or Left Arrow: Turn left
D or Right Arrow: Turn right
Space: Handbrake
R: Reset position
P: Pause simulation
C: Change camera view
F1: Show help window
If you want to record the animation as keyframes, click Record button under Animation section. You can also adjust the frame rate and interpolation of the animation.
If you want to stop the simulation or the recording, click Stop button under Simulation section or Animation section.
This is how you can use the drive mode to simulate and animate your vehicle with Madcar Plugin. You can see an example of the drive mode in the video below:
Follow mode
The follow mode is another mode of Madcar Plugin that allows you to set up your vehicle to follow a path or an object. You can use this mode to create complex and realistic animations of your vehicle without manual control. To use the follow mode, follow these steps:
Select the Madcar helper object and go to Modify panel.
Under Control section, choose Follow mode.
Under Follow section, click Pick Path button and select a spline object that defines the path of your vehicle. You can also adjust the offset and rotation of your vehicle along the path.
If you want your vehicle to follow an object instead of a path, click Pick Object button and select an object that defines the position and orientation of your vehicle. You can also adjust the offset and rotation of your vehicle relative to the object.
Under Simulation section, click Start button to start the simulation. You can also adjust the simulation speed and quality.
If you want to record the animation as keyframes, click Record button under Animation section. You can also adjust the frame rate and interpolation of the animation.
If you want to stop the simulation or the recording, click Stop button under Simulation section or Animation section.
This is how you can use the follow mode to simulate and animate your vehicle with Madcar Plugin. You can see an example of the follow mode in the video below:
Power and Collision helpers
The power and collision helpers are additional helper objects that allow you to control the power and collision of your vehicle. You can use these helpers to create effects such as engine sound, smoke, dust, sparks, etc. To use the power and collision helpers, follow these steps:
Go to Create panel > Helpers > MadCar and click Power or Collision button.
Click anywhere in the viewport to create a power or collision helper object.
Select the power or collision helper object and go to Modify panel.
Under Power section, adjust the parameters of the power helper, such as power curve, sound file, smoke color, etc.
Under Collision section, adjust the parameters of the collision helper, such as collision type, sound file, spark color, etc.
Select the Madcar helper object and go to Modify panel.
Under Power section, click Add Power button and select your power helper object.
Under Collision section, click Add Collision button and select your collision helper object.
This is how you can use the power and collision helpers to control the power and collision of your vehicle with Madcar Plugin. You can see an example of the power and collision helpers in the video below:
This completes the simulation and animation of your vehicle with Madcar Plugin. You can now render your vehicle with tire marks with Madcar Plugin. Rendering a vehicle with Madcar Plugin 3ds Max 2010 22
The final step of using Madcar Plugin is to render your vehicle with tire marks on the ground. You can do this by using a procedural map that works with V-Ray. You can also use network or distributed rendering to speed up the process. To render your vehicle with Madcar Plugin, follow these steps:
Tire marks map
The tire marks map is a procedural map that allows you to create realistic tire marks on the ground. You can use this map on any material that you want to apply to the ground, such as asphalt, dirt, grass, etc. To use the tire marks map, follow these steps:
Go to Material Editor and create a material for the ground.
Go to Maps section and click on the Diffuse Color slot.
Choose MadCarTireMarks from the list of maps.
Select the MadCarTireMarks map and go to Parameters section.
Under MadCar section, click Add MadCar button and select your Madcar helper object.
Under Tire Marks section, adjust the parameters of the tire marks map, such as color, width, depth, blur, etc.
Apply the material to the ground object in your scene.
This is how you can use the tire marks map to render your vehicle with tire marks on the ground with Madcar Plugin. You can see an example of the tire marks map in the screenshot below:
Network or distributed rendering
Network or distributed rendering is a feature that allows you to use multiple computers to render your scene faster. You can use this feature with Madcar P